TicTacToe v0.4- Copyright Nonki Takahashi (Microsoft Small Basic code)


a15

a16

Program Listing  MRB574

  1. ‘ TicTacToe v0.4

    ‘ RANDOM vs
    ‘ CENTER vs
    ‘ RUNORSTOP vs
    ‘ MONTECARLO vs
    ‘ HUMAN

    ‘ Copyright (c) 2010 NonkiTakahashi

    ‘ constants
    SPACE = 0 ‘ none
    TURN1 = 1 ‘ X
    TURN2 = 2 ‘ O
    OB = 3    ‘ out bound
    GMAX = 10 ‘ max number of games
    iRo = 3  ‘ number of ro (dimension)
    iNR = 0  ‘ number of record

    sVersion = “v0.4”  ‘ program version
    GraphicsWindow.Title = “TicTacToe ” + sVersion
    sFigure[1] = “X”
    sFigure[2] = “O”

    sEntry[1] = “HUMAN”
    sEntry[2] = “RANDOM”
    sEntry[3] = “CENTER”
    sEntry[4] = “RUNORSTOP”
    sEntry[5] = “MONTECARLO”
    iNE = 5  ‘ number of entries

    iTGMax = GMAX
    iE1 = 2
    iE2 = 2
    sPlayer[1] = sEntry[iE1]
    sPlayer[2] = sEntry[iE2]

    lMainMenu:
    GraphicsWindow.Clear()
    InitGame()
    If bStart <> “True” Then
    Program.End()
    EndIf

    GraphicsWindow.BrushColor = “SteelBlue”
    iSeed = 0
    bDebug = “False”

    lReplay:
    iT1 = 0 ‘ times X win
    iT2 = 0 ‘ times O win
    iTD = 0 ‘ times draw
    iTG = 0 ‘ times games
    iTW = 10 ‘ times work out for MONTECARLO

    lNextGame:
    GraphicsWindow.Clear()
    If iTG > 0 Then
    ShowResult()
    EndIf
    iS = 0  ‘ step
    InitBoard() ‘ initialize board
    SaveBoard() ‘ current board <- board
    DrawBoard()

    ‘ game start
    While “True”

    ‘ turn X (Player 1)
    iTurn = TURN1
    EachTurn()
    If sGame <> “continue” Then
    Goto lExit
    EndIf

    ‘ turn O (Player 2)
    iTurn = TURN2
    EachTurn()
    If sGame <> “continue” Then
    Goto lExit
    EndIf

    EndWhile

    lExit:
    GraphicsWindow.BrushColor = “SteelBlue”
    GraphicsWindow.DrawText(10, 10, sGame)
    If sGame = “X win” then
    GraphicsWindow.PenWidth = 2
    GraphicsWindow.PenColor = “SteelBlue”
    GraphicsWindow.DrawLine(iWX0, iWY0, iWX1, iWY1)
    iT1 = iT1 + 1
    ElseIf sGame = “O win” then
    GraphicsWindow.PenWidth = 2
    GraphicsWindow.PenColor = “SteelBlue”
    GraphicsWindow.DrawLine(iWX0, iWY0, iWX1, iWY1)
    iT2 = iT2 + 1
    Else
    iTD = iTD + 1
    EndIf
    iTG = iTG + 1
    If sGame = “X win” then
    Program.Delay(500)
    Else
    Program.Delay(1000)
    EndIf
    If iTG < iTGmax Then
    Goto lNextGame
    EndIf
    GraphicsWindow.BrushColor = “White”
    GraphicsWindow.FillRectangle(400, 20, 150, 150)
    GraphicsWindow.BrushColor = “SteelBlue”
    ShowResult()
    Continue()
    If bRestart Then
    Goto lReplay
    Else
    Goto lMainMenu
    EndIf

    ‘ EachTurn
    ‘ in: integer iTurn – 1 or 2
    ‘ in: string sPlayer[] – selected player
    Sub EachTurn
    GetPutList()  ‘ find next possible puts
    iS = iS + 1
    If sPlayer[iTurn] = “RANDOM” Then
    Random()
    ElseIf sPlayer[iTurn] = “CENTER” Then
    Center()
    ElseIf sPlayer[iTurn] = “RUNORSTOP” Then
    RunOrStop()
    ElseIf sPlayer[iTurn] = “MONTECARLO” Then
    WorkOut() ‘determine a from put list by MONTECARLO method
    ElseIf sPlayer[iTurn] = “HUMAN” Then
    Human()
    EndIf
    Sound.PlayClickAndWait()
    PutFigure()
    Record()    ‘ record game score
    RestoreBoard() ‘ board <- current board
    DrawBoard()
    Judge()
    EndSub

    ‘ Initialize Game
    ‘ work: integer iY1, iY2, iY3, iY4, iY5, idY
    Sub InitGame
    idY = 40
    iY1 = 50
    iY2 = iY1 + idY
    iY3 = iY2 + idY
    iY4 = iY3 + idY
    iY5 = iY4 + idY
    GraphicsWindow.FontSize = 18
    GraphicsWindow.BrushColor = “Black”
    GraphicsWindow.DrawBoundText(10, 10, 400, “TicTacToe ” + sVersion)
    GraphicsWindow.DrawText(10, iY1, “Main Menu”)
    GraphicsWindow.DrawText(10, iY2, “player 1 :”)
    GraphicsWindow.DrawText(10, iY3, “player 2 :”)
    GraphicsWindow.DrawText(10, iY4, “games :”)
    oTB1 = Controls.AddTextBox(120, iY2)
    oTB2 = Controls.AddTextBox(120, iY3)
    oTBG = Controls.AddTextBox(120, iY4)
    oBL1 = Controls.AddButton(“<“, 310, iY2)
    oBR1 = Controls.AddButton(“>”, 345, iY2)
    oBL2 = Controls.AddButton(“<“, 310, iY3)
    oBR2 = Controls.AddButton(“>”, 345, iY3)
    oBLG = Controls.AddButton(“<“, 310, iY4)
    oBRG = Controls.AddButton(“>”, 345, iY4)
    oBStart = Controls.AddButton(“Start”, 10, iY5)
    oBEnd = Controls.AddButton(“End”, 75, iY5)
    sPlayer[1] = sEntry[iE1]
    sPlayer[2] = sEntry[iE2]
    Controls.SetTextBoxText(oTB1, sPlayer[1])
    Controls.SetTextBoxText(oTB2, sPlayer[2])
    Controls.SetTextBoxText(oTBG, iTGMax)
    bStart = “”
    Controls.ButtonClicked = OnButtonClicked
    While bStart = “”
    Program.Delay(500)
    EndWhile
    EndSub

    Sub DrawGrid
    iX0 = 100
    iY0 = 100
    iX1 = 700
    iY1 = 500
    GraphicsWindow.PenColor = “Cyan”
    GraphicsWindow.PenWidth = 1
    For iX = iX0 To iX1 Step iX0
    For iY = iY0 To iY1 Step iY0
    GraphicsWindow.DrawLine(iX, 0, iX, iY1)
    GraphicsWindow.DrawLine(0, iY, iX1, iY)
    EndFor
    EndFor
    EndSub

    ‘ Continue ?
    Sub Continue
    iY1 = 200
    GraphicsWindow.FontSize = 18
    GraphicsWindow.BrushColor = “Black”
    oBC = Controls.AddButton(“Continue”, 400, iY1)
    oBM = Controls.AddButton(“Main”, 500, iY1)
    bRestart = “”
    Controls.ButtonClicked = OnButtonClicked2
    While bRestart = “”
    Program.Delay(500)
    EndWhile
    EndSub

    Sub OnButtonClicked
    oBu = Controls.LastClickedButton
    If oBu = oBStart Then
    bStart = “True”
    ElseIf oBu = oBEnd Then
    bStart = “False”
    ElseIf oBu = oBL1 Then
    iE1 = iE1 – 1
    If iE1 < 1 Then
    iE1 = iNE
    EndIf
    sPlayer[1] = sEntry[iE1]
    Controls.SetTextBoxText(oTB1, sPlayer[1])
    ElseIf oBu = oBR1 Then
    iE1 = iE1 + 1
    If iE1 > iNE Then
    iE1 = 1
    EndIf
    sPlayer[1] = sEntry[iE1]
    Controls.SetTextBoxText(oTB1, sPlayer[1])
    ElseIf oBu = oBL2 Then
    iE2 = iE2 – 1
    If iE2 < 1 Then
    iE2 = iNE
    EndIf
    sPlayer[2] = sEntry[iE2]
    Controls.SetTextBoxText(oTB2, sPlayer[2])
    ElseIf oBu = oBR2 Then
    iE2 = iE2 + 1
    If iE2 > iNE Then
    iE2 = 1
    EndIf
    sPlayer[2] = sEntry[iE2]
    Controls.SetTextBoxText(oTB2, sPlayer[2])
    ElseIf oBu = oBLG Then
    If itGMax > 1 Then
    iTGMax = iTGMax – 1
    Else
    iTGMax = GMAX
    EndIf
    Controls.SetTextBoxText(oTBG, iTGMax)
    ElseIf oBu = oBRG Then
    If iTGMax < GMAX Then
    iTGMax = iTGMax + 1
    Else
    iTGMax = 1
    EndIf
    Controls.SetTextBoxText(oTBG, iTGMax)
    EndIf
    EndSub

    Sub OnButtonClicked2
    oBu = Controls.LastClickedButton
    If oBu = oBC Then
    bRestart = “True”
    ElseIf oBu = oBM Then
    bRestart = “False”
    EndIf
    EndSub

    ‘ Player HUMAN
    ‘ in: integer iPX[], iPY[] – possible puts
    ‘ in: integer iNumPuts – entry count of possible puts
    ‘ work: integer i – index of possible puts
    ‘ work: integer iMX, iMY – mouse position
    ‘ out: integer iX, iY – next put
    Sub Human
    iX = iPX[1]
    iY = iPY[1]
    lCurrentMouse:
    Program.Delay(200)
    iMX = GraphicsWindow.MouseX
    iMY = GraphicsWindow.MouseY
    GetPosition()
    If Mouse.isLeftButtonDown Then
    Goto lCheckPut
    Else
    Goto lCurrentMouse
    EndIf
    lCheckPut:
    For i = 1 To iNumPuts
    If iPX[i] = iX And iPY[i] = iY Then
    Goto lReturnMouse
    EndIf
    EndFor
    Goto lCurrentMouse
    lReturnMouse:
    iX = iPX[i]
    iY = iPY[i]
    EndSub

    ‘ Get position of mouse clicked
    ‘ in: integer iMX, iMY – mouse position
    ‘ out: iX, iY – board position
    Sub GetPosition
    If iMX < 150 Then
    iX = 1
    ElseIf iMX < 250 Then
    iX = 2
    Else
    iX = 3
    EndIf
    If iMY < 150 Then
    iY = 1
    ElseIf iMY < 250 Then
    iY = 2
    Else
    iY = 3
    EndIf
    EndSub

    ‘ Record game score
    ‘ in: integer iX, iY – next put
    ‘ in: integer iS – stage
    ‘ out: iRX[], iRY[] – game score
    Sub Record
    iRX[iS] = iX
    iRY[iS] = iY
    EndSub

    ‘ Show game score to text window for debug
    ‘ in: integer iRX[], iRY[] – game score
    ‘ in: integer iS – put count (stage)
    ‘ work: integer i – index of game score
    Sub ShowRecord
    For i = 1 to iS
    TextWindow.Write(“[” + iRX[i] + “][” + iRY[i] + “],”)
    EndFor
    TextWindow.WriteLine(“”)
    EndSub

    ‘ Show possible puts list to text window for debug
    ‘ in: integer iNumPuts – entry count of possible puts
    ‘ in: integer iPX[], iPY[] – possible puts
    ‘ work: integer i – index of possible puts
    Sub ShowPutList
    For i = 1 To iNumPuts
    TextWindow.Write(“iPX[” + i + “]=” + iPX[i])
    TextWindow.WriteLine(“,iPY[” + i + “]=” + iPY[i])
    EndFor
    EndSub

    ‘ Save possible puts list
    ‘ in: integer iPX[], iPY[] – possible puts
    ‘ in: integer iNumPuts – entry count of possible puts
    ‘ work: integer i
    ‘ out: integer iSX[], iSX[] – saved possible puts
    ‘ out: integer iSNP – saved entry count of possible puts
    Sub SavePutList
    iSNP = iNumPuts
    For i = 1 To iSNP
    iSX[i] = iPX[i]
    iSY[i] = iPY[i]
    EndFor
    EndSub

    ‘ Restore possble puts list
    ‘ in: integer iSX[], iSY[] – saved possible puts
    ‘ in: integer iSNP – saved entry count of possible puts
    ‘ out: integer iPX[], iPY[] – (restored) possible puts
    ‘ out: iNumPuts – (restored) entry count of possible puts
    Sub RestorePutList
    iNumPuts = iSNP
    For i = 1 To iNumPuts
    iPX[i] = iSX[i]
    iPY[i] = iSY[i]
    EndFor
    EndSub

    ‘ Save current board
    ‘ in: integer iBoard[][] – board
    ‘ work: integer iX, iY
    ‘ out: integer iSaved[][] – saved current board
    Sub SaveBoard
    For iY = 1 To iRo
    For iX = 1 To iRo
    iSaved[iX][iY] = iBoard[iX][iY]
    EndFor
    EndFor
    EndSub

    ‘ Restore current board
    ‘ in: integer iRo – 3
    ‘ in: integer iSaved[] – saved current board
    ‘ work: integer iX, iY
    ‘ out: iBoard[] – (restored) board
    Sub RestoreBoard
    For iY = 1 To iRo
    For iX = 1 To iRo
    iBoard[iX][iY] = iSaved[iX][iY]
    EndFor
    EndFor
    EndSub

    ‘ Player MONTECARLO
    ‘ in: integer iS – stage
    ‘ in: integer iSNP – entry count of possible puts
    ‘ work: integer iSS – saved stage
    ‘ work: integer iTT – saved turn
    ‘ work: integer i – index of win counter
    ‘ work: integer iFP – first put
    ‘ work: integer iG – work out game count
    ‘ work: integer iTurn
    ‘ out: integer iX, iY
    Sub WorkOut
    SavePutList()
    iSS = iS ‘ save stage
    iTT = iTurn ‘ save turnFor i = 1 To iSNP ‘ instead of iNumPuts
    iWin[i] = 0 ‘ result clear
    EndFor
    For iG = 1 To iTW * iSNP
    iS = iSS – 1 ‘ temporaly stage
    RestoreBoard() ‘ board <- current board
    iTurn = TURN1
    If Math.Remainder(iS, 2) = 0 Then
    iTurn = TURN2
    Goto lNextO
    EndIf

    lNextX:
    ‘ turn X
    GetPutList()
    iS = iS + 1
    RunOrStop()
    If iS = iSS Then
    iFP = iNP ‘ first put
    EndIf
    iBoard[iX][iY] = TURN1
    Judge()
    If sGame <> “continue” Then
    Goto lEndGame
    EndIf

    lNextO:
    ‘ turn O
    GetPutList()
    iS = iS + 1
    RunOrStop()
    If iS = iSS Then
    iFP = iNP ‘ first put
    EndIf
    iBoard[iX][iY] = TURN2
    Judge()
    If sGame <> “continue” Then
    Goto lEndGame
    EndIf

    Goto lNextX

    lEndGame:
    If sGame = sFigure[iTurn] + ” win” Then
    iWin[iFP] = iWin[iFP] + 3 * (10 – iS)
    ElseIf sGame = “draw” then
    iWin[iFP] = iWin[iFP] + (10 – iS)
    Else
    iWin[iFP] = iWin[iFP] + 2 * (10 – iS)
    EndIf
    EndFor

    iMax = 0
    For i = 1 to iSNP ‘ instead of p
    If iWin[i] >= iMax Then
    iMax = iWin[i]
    iNP = i
    EndIf
    EndFor
    RestorePutList()
    iS = iSS ‘ restore stage
    iTurn = iTT ‘ restore turn
    iX = iPX[iNP]
    iY = iPY[iNP]
    EndSub

    ‘ Player RANDOM
    ‘ in: boolean bDebug – is debug ?
    ‘ in/out: integer iSeed – seed for random number debug version
    ‘ in: integer iNumPuts – number of possible puts
    ‘ work: integer iNP – index of possible puts
    ‘ out: integer iX, iY – next put
    Sub Random
    iNP = Math.GetRandomNumber(iNumPuts)
    If bDebug Then
    iSeed = iSeed + 1
    If iSeed > iNumPuts Then
    iSeed = 1
    EndIf
    iNP = iSeed
    EndIf
    iX = iPX[iNP]
    iY = iPY[iNP]
    EndSub

    ‘ Player CENTER
    ‘ in: integer iBoard[][] – board
    ‘ out: integer iX, iY – next put
    Sub Center
    If iBoard[2][2] = SPACE Then
    iX = 2
    iY = 2
    Else
    Random()
    EndIf
    EndSub

    ‘ Player RUNORSTOP
    ‘ in: integer iNumPuts – entry count of possible puts
    ‘ in: integer iPX[], iPY[] – possible puts
    ‘ work: integer iRun[] – count of run (ex. X_X for X)
    ‘ work: integer iStop[] – count of stop (ex. O_O for X)
    ‘ work: integer i – index of run and stop candidate
    ‘ work: integer iX0, iY0 – a possible put
    ‘ work: integer iMax – max count of run
    ‘ work: integer iX1, iY1, iX2, iY2 – points on a run
    ‘ out: integer iNP – final index of possble puts
    ‘ out: integer iX, iY – next put
    Sub RunOrStop
    ‘ clear run and stop candidate
    For i = 1 To iNumPuts
    iRun[i] = 0
    iStop[i] = 0
    EndFor
    ‘ set next of candidate
    For i = 1 To iNumPuts
    iX0 = iPX[i]
    If iX0 = 1 Then
    iX1 = 2
    iX2 = 3
    ElseIf iX0 = 2 Then
    iX1 = 1
    iX2 = 3
    Else ‘ iX0 = 3
    iX1 = 1
    iX2 = 2
    EndIf
    iY0 = iPY[i]
    If iY0 = 1 Then
    iY1 = 2
    iY2 = 3
    ElseIf iY0 = 2 Then
    iY1 = 1
    iY2 = 3
    Else ‘ iY0 = 3
    iY1 = 1
    iY2 = 2
    EndIf

    If iBoard[iX1][iY0] = iBoard[iX2][iY0] Then
    ‘ horizontal run or stop found
    If iBoard[iX1][iY0] = TURN1 Then
    ‘ X_X
    If Math.Remainder(iS, 2) = 1 Then
    ‘ turn X
    iRun[i] = iRun[i] + 1
    Else
    ‘ turn O
    iStop[i] = iStop[i] + 1
    EndIf
    EndIf
    If iBoard[iX1][iY0] = TURN2 Then
    ‘ O_O
    If Math.Remainder(iS, 2) = 1 Then
    ‘ turn X
    iStop[i] = iStop[i] + 1
    Else
    ‘ turn O
    iRun[i] = iRun[i] + 1
    EndIf
    EndIf
    EndIf
    If iBoard[iX0][iY1] = iBoard[iX0][iY2] Then
    ‘ vartical run or stop found
    If iBoard[iX0][iY1] = TURN1 Then
    ‘ X_X
    If Math.Remainder(iS, 2) = 1 Then
    ‘ turn X
    iRun[i] = iRun[i] + 1
    Else
    ‘ turn O
    iStop[i] = iStop[i] + 1
    EndIf
    EndIf
    If iBoard[iX0][iY1] = TURN2 Then
    ‘ O_O
    If Math.Remainder(iS, 2) = 1 Then
    ‘ turn X
    iStop[i] = iStop[i] + 1
    Else
    ‘ turn O
    iRun[i] = iRun[i] +1
    EndIf
    EndIf
    EndIf
    If iX0 = iY0 And iBoard[iX1][iY1] = iBoard[iX2][iY2] Then
    ‘ down run or stop found
    If iBoard[iX1][iY1] = TURN1 Then
    ‘ X_X
    If Math.Remainder(iS, 2) = 1 Then
    ‘ turn X
    iRun[i] = iRun[i] + 1
    Else
    ‘ turn O
    iStop[i] = iStop[i] + 1
    EndIf
    EndIf
    If iBoard[iX1][iY1] = TURN2 Then
    ‘ O_O
    If Math.Remainder(iS, 2) = 1 Then
    ‘ turn X
    iStop[i] = iStop[i] + 1
    Else
    ‘ turn O
    iRun[i] = iRun[i] + 1
    EndIf
    EndIf
    EndIf
    If iX0 + iY0 = 4 And iBoard[iX1][iY2] = iBoard[iX2][iY1] Then
    ‘ up run or stop found
    If iBoard[iX1][iY2] = TURN1 Then
    ‘ X_X
    If Math.Remainder(iS, 2) = 1 Then
    ‘ turn X
    iRun[i] = iRun[i] + 1
    Else
    ‘ turn O
    iStop[i] = iStop[i] + 1
    EndIf
    EndIf
    If iBoard[iX1][iY2] = TURN2 Then
    ‘ O_O
    If Math.Remainder(iS, 2) = 1 Then
    ‘ turn X
    iStop[i] = iStop[i] + 1
    Else
    ‘ turn O
    iRun[i] = iRun[i] + 1
    EndIf
    EndIf
    EndIf
    EndFor
    iMax = 0
    For i = 1 To iNumPuts
    If iRun[i] > iMax Then
    iMax = iRun[i]
    iNP = i
    EndIf
    EndFor
    If iMax > 0 Then
    Goto lReturnNP
    EndIf
    For i = 1 To iNumPuts
    If iStop[i] > iMax Then
    iMax = iStop[i]
    iNP = i
    EndIf
    EndFor
    If iMax > 0 Then
    Goto lReturnNP
    EndIf
    Random()
    lReturnNP:
    iX = iPX[iNP]
    iY = iPY[iNP]
    EndSub

    ‘ Show result of games
    ‘ in: integer iT1 – times X wins
    ‘ in: integer iT2 – times O wins
    ‘ in: integer iTD – times draw
    ‘ in: integer iTG – games
    ‘ in: string sPlayer[] – players logic names
    Sub ShowResult
    GraphicsWindow.DrawText(400, 20, sFigure[1] + ” win: ” + iT1 + ” (” + Math.Floor(iT1 / iTG * 100) + “%)”)
    GraphicsWindow.DrawText(400, 40, sFigure[2] + ” win: ” + iT2 + ” (” + Math.Floor(iT2 / iTG * 100) + “%)”)
    GraphicsWindow.DrawText(400, 60, “draw : ” + iTD + ” (” + Math.Floor(iTD / iTG * 100) + “%)”)
    GraphicsWindow.DrawText(400, 80, “games: ” + iTG)
    GraphicsWindow.DrawText(400, 120, sFigure[1] + “: ” + sPlayer[1])
    GraphicsWindow.DrawText(400, 140, sFigure[2] + “: ” + sPlayer[2])
    EndSub

    ‘ Check game end
    ‘ in: integer iNumPuts – entry count of possible puts
    ‘ in: integer iS – stage
    ‘ out: string sGame – game result “continue” or “X win” or “O win” or “draw”
    Sub Judge
    sGame = “continue”
    If iNumPuts <= 6 Then
    If Math.Remainder(iS, 2) = 1 Then
    iTurn = TURN1
    Else
    iTurn = TURN2
    EndIF
    CheckRun()
    If iNumPuts = 1 And sGame = “continue” Then
    sGame = “draw”
    EndIf
    EndIf
    EndSub

    ‘ Check Run
    ‘ in: integer iTurn
    ‘ in: integer iBoard[][] – board
    ‘ out: string sGame
    ‘ out: integer iWX0, iWY0, iWX1, iWY1 – line of win
    Sub CheckRun
    If iBoard[1][1] = iTurn And iBoard[2][1] = iTurn And iBoard[3][1] = iTurn Then
    iWX0 =  50
    iWY0 = 100
    iWX1 = 350
    iWY1 = 100
    sGame = sFigure[iTurn] + ” win”
    ElseIf iBoard[1][2] = iTurn And iBoard[2][2] = iTurn And iBoard[3][2] = iTurn Then
    iWX0 =  50
    iWY0 = 200
    iWX1 = 350
    iWY1 = 200
    sGame = sFigure[iTurn] + ” win”
    ElseIf iBoard[1][3] = iTurn And iBoard[2][3] = iTurn And iBoard[3][3] = iTurn Then
    iWX0 =  50
    iWY0 = 300
    iWX1 = 350
    iWY1 = 300
    sGame = sFigure[iTurn] + ” win”
    ElseIf iBoard[1][1] = iTurn And iBoard[1][2] = iTurn And iBoard[1][3] = iTurn Then
    iWX0 = 100
    iWY0 =  50
    iWX1 = 100
    iWY1 = 350
    sGame = sFigure[iTurn] + ” win”
    ElseIf iBoard[2][1] = iTurn And iBoard[2][2] = iTurn And iBoard[2][3] = iTurn Then
    iWX0 = 200
    iWY0 =  50
    iWX1 = 200
    iWY1 = 350
    sGame = sFigure[iTurn] + ” win”
    ElseIf iBoard[3][1] = iTurn And iBoard[3][2] = iTurn And iBoard[3][3] = iTurn Then
    iWX0 = 300
    iWY0 =  50
    iWX1 = 300
    iWY1 = 350
    sGame = sFigure[iTurn] + ” win”
    ElseIf iBoard[1][1] = iTurn And iBoard[2][2] = iTurn And iBoard[3][3] = iTurn Then
    iWX0 =  50
    iWY0 =  50
    iWX1 = 350
    iWY1 = 350
    sGame = sFigure[iTurn] + ” win”
    ElseIf iBoard[1][3] = iTurn And iBoard[2][2] = iTurn And iBoard[3][1] = iTurn Then
    iWX0 = 350
    iWY0 =  50
    iWX1 =  50
    iWY1 = 350
    sGame = sFigure[iTurn] + ” win”
    EndIf
    EndSub

    ‘ Get possible puts list
    ‘ in: integer iBoard[][] – board
    ‘ out: integer iNumPuts – entry count of possible puts
    ‘ out: integer iPX[], iPY[] – possible puts
    ‘ work: integer iNP – instead of x, y for iBoard[][]
    Sub GetPutList
    iNumPuts = 0
    For iNP = 0 To 8
    If iBoard[Math.Remainder(iNP, 3) + 1][Math.Floor(iNP / 3) + 1] = SPACE Then
    iNumPuts = iNumPuts + 1
    iPX[iNumPuts] = Math.Remainder(iNP, 3) + 1
    iPY[iNumPuts] = Math.Floor(iNP / 3) + 1
    EndIf
    EndFor
    EndSub

    ‘ Draw board on graphics window
    ‘ in: integer iRo – 3
    ‘ work: integer iX, iY
    Sub DrawBoard
    GraphicsWindow.PenWidth = 2
    GraphicsWindow.PenColor = “Black”
    GraphicsWindow.DrawLine(50, 150, 350, 150)
    GraphicsWindow.DrawLine(50, 250, 350, 250)
    GraphicsWindow.DrawLine(150, 50, 150, 350)
    GraphicsWindow.DrawLine(250, 50, 250, 350)
    GraphicsWindow.PenWidth = 4
    GraphicsWindow.PenColor = “Gray”
    For iY = 1 To iRo
    For iX = 1 To iRo
    If sFigure[iBoard[iX][iY]] = “O” Then
    GraphicsWindow.DrawEllipse(65 + (iX – 1) * 100, 65 + (iY – 1) * 100, 70, 70)
    ElseIf sFigure[iBoard[iX][iY]] = “X” Then
    GraphicsWindow.DrawLine(65 + (iX – 1) * 100, 65 + (iY – 1) * 100, 135 + (iX – 1) * 100, 135 + (iY – 1) * 100)
    GraphicsWindow.DrawLine(135 + (iX – 1) * 100, 65 + (iY – 1) * 100, 65 + (iX – 1) * 100, 135 + (iY – 1) * 100)
    EndIf
    EndFor
    EndFor
    EndSub

    ‘ Put figure onto board
    ‘ in: integer iSaved[][] – current board
    ‘ in: integer iRo – 3
    ‘ in: integer iX -x coordinate
    ‘ in: integer iY -y coordinate
    ‘ in: integer iTurn – 1 or 2
    ‘ in: string sAlpha[] – alphabet for SGF game score
    Sub PutFigure
    If (iX > 0 And iX <= iRo And iY > 0 And iY <= iRo) Then
    iSaved[iX][iY] = iTurn
    If (iTurn = TURN1) Then
    sLine = “;B[” + sAlpha[iX] + sAlpha[iY] + “]C[” + sFigure[TURN1] + “(” + iX + “,” + iY + “)]”
    OutputLine()
    ElseIf (iTurn = TURN2) Then
    sLine = “;W[” + sAlpha[iX] + sAlpha[iY] + “]C[” + sFigure[TURN2] + “(” + iX + “,” + iY + “)]”
    OutputLine()
    ElseIf (iTurn = SPACE) Then
    sLine = “;E[” + sAlpha[iX] + sAlpha[iY] + “]C[-(” + iX + “,” + iY + “)]”
    OutputLine()
    EndIf
    EndIf
    EndSub

    ‘ OutputLine
    ‘ in: string sLine – output line
    Sub OutputLine
    iNR = iNR + 1
    sRec[iNR] = sLine
    EndSub

    ‘ Get figure from board
    ‘ in: integer iSaved[][] – current board
    ‘ in: integer iX, iY – x, y coordinate
    ‘ out: integer iFigure – TURN1 or TURN2
    Sub GetFigure
    If (iX >= 1 And iX <= iRo And iY >= 1 And iY <= iRo) Then
    iFigure = iSaved[iX][iY]
    Else
    iFigure = OB
    EndIf
    EndSub

    ‘ Initialize board
    ‘ in: integer iRo – 3
    ‘ work: integer iX, iY, i
    ‘ out: integer iBoard – board
    ‘ out: string sAlpha[] – alphabet for SGF game score
    Sub InitBoard
    For iY = 1 To iRo
    For iX = 1 To iRo
    iBoard[iX][iY] = SPACE
    EndFor
    EndFor

    For i = 0 To iRo + 1
    iBoard[i][0] = OB
    iBoard[i][iRo + 1] = OB
    iBoard[0][i] = OB
    iBoard[iRo + 1][i] = OB
    EndFor

    For i = 0 To iRo
    ‘ alphabet for SGF game score
    sAlpha[i] = Text.GetSubText(” abcdefghijklmnopqrs”, i + 1, 1)
    EndFor
    EndSub
  2. //
    1. Final del formulario
  3. Copyright (c) Microsoft Corporation. All rights reserved.

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